I Think I've Already Found Favorite Game of 2026.
Having experienced well over 200 new releases this year, I am officially turning the page on 2025. My annual roundup is out in the world, and I feel content with the concluding selections, even knowing numerous stellar titles may have dropped under the radar. Currently, my only job is to other than unwind, unplug a little, and possibly go for a pleasant stroll in the— well, shoot, stumbled upon a amazing experience. So much for my plans!
A Premature Favorite Surfaces
In my more laid-back sessions, typically earmarked for a handful of quirky titles, I've encountered what could be my earliest beloved game of 2026. Sol Cesto is an unusual procedural dungeon crawler for Windows PC that deconstructs a traditional labyrinth explorer into a luck-based game of major consequence risk and reward. View this a hipster's insider tip: If you enjoy being aware of a game before it's popular, give Sol Cesto a try so you can burn a spot in your indie credit card.
A Calculated Genre Subversion
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I've ever played. The setup is that you are tasked with descending into a dungeon, going down level by level to find the sun, which has disappeared from the fantasy world. Mechanically, this creates some familiar roguelike structure. Pick a hero with their own attributes and skills, defeat enemies on every stage of enemies, pick up some stat improvements (in the form of teeth), and vanquish a few area guardians. Simple enough!
The Novel Gameplay Loop
The way you truly navigate a chamber, is unique. Whenever you begin a fresh level, the game presents a four-by-four matrix of boxes. Each square holds a monster, a loot box, a trap, or a life-giving berry. To proceed, you simply click on one of the horizontal lines, but which square you select is up to chance.
You might see a row with two monsters, a strawberry, and a treasure chest in it. You initially will have a one-in-four probability of hitting a particular space in a row.
Then, you'll chances are recalculated. The question becomes: Do you press your luck, or do you opt on a safer line first and attempt some less risky choices early? Herein lies the risk-reward dynamic in action in Sol Cesto, and it's absorbing once you get its rhythm.
Shaping the Odds
The meta-layer is that your odds can be manipulated during an attempt by gathering teeth that alter which objects you're more attracted to. To illustrate, you could acquire a perk that will decrease your odds of landing on a trap, but will similarly reduce the odds of landing on a reward too.
- Creating a build is about tweaking the numbers optimally to have a better shot at selecting the optimal square.
- In one run, I put all my stat upgrades toward physical attack/defense and selected all the teeth possible that would boost my chances of attracting me toward monsters of that variety.
- On a different attempt, I constructed my hero around loot caches and combined that with a perk that would debuff nearby foes each time I opened a chest.
The customization choices are somewhat constrained, but there's enough to work with to let you manipulate numbers the way you want.
A Constant Tension
Of course, it's still a game of chance. You constantly face the chance that you have an 80% chance to land on the square you want but end up landing a monster that would take out your final hit point. Every move is a gamble, so there's a constant tension as you navigate a level and decide when to continue selecting or to advance to the subsequent stage rather than testing fate.
Consumables including enemy-killing bombs aid in reducing the chance, as do some hero powers. A particular character's signature move, powered up by selecting four tiles, lets gamers to choose a vertical column instead of a row for that move. By employing this move wisely, you can hold that ability for a crucial point to avoid a risky decision. There's a shocking degree of depth in the basic action of clicking.
The Road to 1.0
Sol Cesto is currently in its preview phase, and it has at least one more update planned until the final game is launched. A new character and a additional end-level foe are scheduled to arrive before the conclusion of January. The official version may not be much later, but the studio haven't set a concrete launch day yet.
A Final Thought
Whenever it's fully released, you ought to put Sol Cesto in your sights. I've been positively obsessed with it, finding all of little secrets and storing my run rewards every session to unlock a steady stream of permanent unlocks, including fresh adventurers and items purchasable while playing. As of now, I am yet to reached the bottom, and I have a sense I will remain attempting that goal when 1.0 finally hits. Sign me up for the long haul.